![]() ![]() ![]() But I do think you won't have such small dungeons. I didn't like to have no maps at all in DM - but manual paper mapping was fun. There's one thing you should really discuss a lot in early stage of the project - it's the mapping. if there's something you'd definitely love or hate to have in the game, now's your chance to speak up! We're listening to the audience. Hope you like it! Check out our blog for the rest:ītw. We just released a first batch of screen shots today. However please note that we're not interested in merely creating a clone, so there will be no monsters, items, levels or anything straight from DM. Anything else on your mind? We'll try to take eveybody's ideas and comments into account. We'd also like to hear any feedback you might have: what sort of game play you would like to see, what platforms you would like to play the game on, etc. We're in this for real, so any help is much appreciated! So if you'd like to play this game on your iOS device, PC or Mac, please support us by spreading the word and liking us on Facebook. We're a small independent game studio so we can't afford huge marketing budgets. The idea of the project is to combine the atmosphere and spirit of classics like DM with today's gameplay innovations, techonology and visuals, and we're really happy how it's taking shape. This is more or less a formal announcement for our new DM inspired game in development. (this is a follow up to the Escape from Dragon Mountain thread, so much has changed so I thought it was better to start a new thread) ![]()
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